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ULTRAFLOW CONTINUED

DURATION OF THE GAME

The duration of the game will be four equal periods of 15 minutes, unless otherwise agreed upon time will be added for all time lost through accident or other cause, the amount will be at the discretion of the Referee. The half-time interval will be 10 minutes.

The referee will start the clock when:

(a) There is a throw off.

(b) After a time out.

The referee will stop the clock when:

(a) A goal is scored.

(b) the half ends.

(c) an injury occurs

THE START OF PLAY

(a) At the beginning of the game, choice of ends and the throw-off will be decided by the toss of a coin. The team winning the toss will have the option of choice of ends or the throw-off. The Referee will give the starting signal and the player will throw the disc into his opponents half of the field. The team throwing off will be in their own quarter-zone and the goalie will start play by throwing disc into the opponents half of the field from the goal-zone. Every opposing player will be in his own half until the throw-off. If the throw is out of bounds it will be re-thrown. The disc must be touched by an opposing player before it can be played by the throwing team.

(b) After a team scores, that team will restart by throwing off in the above manner.

(c) After the halftime break, teams switch sides and the team that recieved the disc at the start of the game will now throw off to start the second half.

(4) If for any reason play is stopped, the disc goes back in play at the point of last possession.

TIME-OUTS

Team time-outs

(a) Each team is allowed one time out per quarter.

(b) The goalie or coach must be the player to signal time-out.

(c) The duration of a time out is three minutes.

 Referee time-outs

(a) Used for injuries.

(b) May be used at referees discretion for resolution of a dispute.

 Time out is signaled by using both hands to make a "T".

SUBSTITUTIONS

The teams will be allowed substitutions:

(a) after a goal is scored.

(b) before an indirect throw.

(c) after a time out.

(d) for an injured player.

 

Players leaving and joining the game must check-in with the referee.

JUMP DISC

The referee will call a jump disc when two players of opposing teams have possession of the disc (holding the disc in at least one hand for over 2 seconds).

(a) the jump-disc is taken at the point the contact occurs.

(b) the referee starts the jump-disc by standing between the two players that had possession.

(c) the referee self-starts the disc and indicates the direction of spin (clockwise or counter clockwise)and tosses it straight up between these two players.

(d) the players who are jumping must tip or brush the disc to another player.

METHOD OF SCORING
A goal is scored when the whole disc passes over the whole goal-line, between the goal-posts and under the cross-bar, and touches the ground or a player who is touching the ground.

(a)One point if scored from within the quarter-line by tipping, zipping or brushing. Also if a teammate touches a throw that originated from outside the quarter-line.

Goals scored from within the quarter zone must be thrown with one finger from the Whatchamastalit™ (Zipping), brushed or tipped. No direct unassisted throws are allowed.

(b)Two points if scored from a throw outside the quarter line or from a direct corner throw.

Note: A throw may originate from outside or inside the quarter zone and be tipped or brushed into the goal by a teammate. The point value of the score will depend on where the offence last touched the disc. An unassisted throw from within the quarter-line may not enter the goal and will result in a turn-over and will result in a goal-throw.

The team scoring the greater amount at points at the end of the fourth quarter will be the winner; if no goals, or an equal number of goals are scored, the game is a "tie".

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