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ULTRAFLOW

UltraFlow is an exciting new game that combines the elements of ultimate, soccer and basketball. The object is to score points by throwing, tipping or zipping (tossing the disc by the Whatchamastallit™ (cone)) the disc into an opponents goal as you would in soccer. The disc is passed up field as in ultimate however, a player has the option to run with the disc by spinning it on his or her finger. This is an exciting fast paced game with variable score of one point for zipping inside the quarter line or two points for throwing into the goal outside the quarter line. A formal game is played with eight players on a team including a goalie on each side. An UltraFIow video will be made available soon outlining strategies and advanced play.

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UltraFlow is America's new action team sport

Here's a look at the rules in detail.
THE FIELD OF PLAY
(1)Dimensions: The field is rectangular, its length not less than 60 meters, and its width not less than 40 meters. The length will be greater than its width.

(2)Marking: The field will be marked with lines or cones. A halfway line, and two quarter lines will be marked across the field. See the diagram.

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The Official UltraFlow   Field.

(3) The Goal Zone. At each end of the field there are two lines at right angles to the goal line,6 meters from the each goal-post and joined by a line parallel to the goal line. This space is called the goal zone. If using a soccer field use it's goal area as the goal zone.

(4) The Goals. The goals are placed on the center of each goal line and will have two upright posts 8 meters apart, joined by a horizontal cross-bar 2.5 meters off the ground. Use cones if not playing on an existing soccer field.

THE EQUIPMENT

(1) SpinJammer™ Disc.

(2) A player may not wear anything which is dangerous to another player.

(3) Footwear should be plastic or rubber soled.

(4) Teams should wear different colors.

NUMBER OF PLAYERS

(1) SpinJammer™ Disc.

(2) A player may not wear anything which is dangerous to another player.

(3) Footwear should be plastic or rubber soled.

(4) Teams should wear different colors.

REFEREE
A referee will be chosen to officiate each game. The referee's decisions will be final, so far as the result of the game is concerned. The referee will:

(a) Enforce the rules

(b) Not penalize if it will give an advantage to the offending team.

(c) Keep a record of the game; act as timekeeper, adding time lost through

accident or other cause.

(d) Have discrecionary power to stop or suspend the game for the weather, interference by spectators, or other cause.

(e) Caution any player guilty of misconduct or bad behavior and if the player

persists, suspend that player from the game.

(1) Allow no person other than the players and linesmen to enter the field of play

without permission.

(g) Stop the play if, in the referee's opinion, a player has been seriously

injured, (have the player removed as soon as possible from the field, and

immediately resume the game). If the player is slightly injured, the game will

not be stopped until the disc is out of play.

(i) Signal for the restart of the game with a Jump Disc.

(j) Make decisions on one (1) and two (2) point scores

LINESMEN

Two Linesmen are chosen to indicate:

(a) when the disc is out of play,

(b) which side is entitled to a corner-throw, goal-throw, or a throw-in.

(c) when a substitution is wanted.

(d) they will also assist the Referee.

[BACK TO CONTENTS] [THE SPINJAMMER COURSE] [ THE FUNDAMENTALS] [BEGINNING GAMES] [INTERMEDIATE GAMES] [DISC SPORTS] [FREESTYLE] [ULTRAFLOW I] [ULTRAFLOW II] [ULTRAFLOW  III] [ULTRAFLOW  IIII]