[HOME] [HOW IT SPINS] [ARTICLES]
FREESTYLE
| What is freestyle?
Freestyle is art in motion, a sport as appealing to the eye as gymnastics, dance and
skating. It combines physical ability and creativity. It is the sport of the 90's. The
object is to perform trick throws and catches along with multiple move combinations. Spinning the disc on the finger (stalling) is
the basic maneuver in freestyle. Before |
| Practice spinning the disc a few times to feel comfortable with it. Practice moving your arms around, inverting the disc and switching hands. Now your ready for a new sport that will bring hours of fun and exercise. Now you're SpinJammin'. |
| The first moves you
should learn are called "leg overs". Lift your leg and swing it over the disc.
Then pop the disc up into the air as your leg passes over it. Return your leg to the
ground and catch the disc on your finger (stall). The leg over is commonly used to set up
combinations of moves. |
| The next move is the "control move". These moves display the players ability to move their body and interact with the disc. Balance is very important in successful control moves. There are many variations of the control move, use your imagination. There's one control move called an inverted stall. This is where you spin the disc on your finger, palm up, then you turn your hand completely over with palm up again and hold it. |
| The third basic move is called a "pull". This is the most difficult of the basics. The object here is to release the disc and regain control again. A pull is a three part move. First you release the spinning disc from your finger by pushing it up a few inches. Next, you adjust your body so you can reach through your legs or behind your back and regain control of the spinning disc. The third step is to bring the spinning disc from a point "outside" (the outside part of your leg or from your back) to the "inside" (between the legs or the front). These maneuvers require concentration and speed. Make sure you don't lose patience, practice makes perfect!!! |
| Now you can practice combinations of leg overs, control moves and pulls but there is still one more thing to make the combination complete...the catch. There are many different types of catches, it is important to select the right catch for the right combination. Also, select a catch that is easy enough for you to complete the combination. If the catch is dropped it spoils the rest of your combo. |
| The last element is what makes freestyle so
great.... it's "flow". Making fluid motion from move to move and presenting
yourself with confidence. Flow is what makes you look good. |
| After learning
individual moves you will be one step closer to being a SpinJammin' Expert. |
![]() |
| Now for team play. Co-op
is cooperation in freestyling with another player. Co-op is passing the disc back and
forth between two or three players. The possibilities are limitless. In competition the
teams perform for 3 to five minutes and are judged in three catagories: Execution- How well did the team perform the
routine chosen? Did they drop the disc, were their transitions smooth or disrupted? Did
they keep their balance? Difficulty- Did the routine demonstrate the
ability to perform intricate? combinations of play that involved risk of dropping or
bobbling? Did they master the technique of the moves performed? Presentation- Was the routine entertaining? Did the team demonstrate flow and creativity? Did they make difficult moves look easy? |
| These aspects of play
should be considered when planning a routine. |
| To get a better idea of what freestyle looks like, take a look at the pro team on the SpinJammer video. |
| ULTIMATE |
| A team game that involves running and throwing the disc between players to score goals by passing the disc to someone in the opponents end zone. It can be played with a time limit or score limit. It can be played with three to seven players on a team. Players can pass the disc to one another but cannot run with the disc. Once caught, the player has ten seconds to pass the disc to a team mate. If a player drops the disc or throws it out of bounds it is a turnover and the opposition takes possession of the disc. Fouls can be called for contact or stripping the disc out of an opponents hand. Ultimate is a good foundation for the new advanced game called UltraFlow. |
|
[BACK TO CONTENTS] [THE SPINJAMMER COURSE] [ THE FUNDAMENTALS] [BEGINNING GAMES] [INTERMEDIATE GAMES] [DISC SPORTS] [FREESTYLE] [ULTRAFLOW I] [ULTRAFLOW II] [ULTRAFLOW III] [ULTRAFLOW IIII]