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FREESTYLE

What is freestyle? Freestyle is art in motion, a sport as appealing to the eye as gymnastics, dance and skating. It combines physical ability and creativity. It is the sport of the 90's. The object is to perform trick throws and catches along with multiple move combinations.

Spinning the disc on the finger (stalling) is the basic maneuver in freestyle. Before SpinJammer™, only a small number of people could balance the disc on their finger for any length of time allowing them to freestyle. Now anyone can master the stall instantly with the new SpinJammer™ design.

Practice spinning the disc a few times to feel comfortable with it. Practice moving your arms around, inverting the disc and switching hands. Now your ready for a new sport that will bring hours of fun and exercise. Now you're SpinJammin'.
The first moves you should learn are called "leg overs". Lift your leg and swing it over the disc. Then pop the disc up into the air as your leg passes over it. Return your leg to the ground and catch the disc on your finger (stall). The leg over is commonly used to set up combinations of moves.
The next move is the "control move". These moves display the player’s ability to move their body and interact with the disc. Balance is very important in successful control moves. There are many variations of the control move, use your imagination. There's one control move called an inverted stall. This is where you spin the disc on your finger, palm up, then you turn your hand completely over with palm up again and hold it.
The third basic move is called a "pull". This is the most difficult of the basics. The object here is to release the disc and regain control again. A pull is a three part move. First you release the spinning disc from your finger by pushing it up a few inches. Next, you adjust your body so you can reach through your legs or behind your back and regain control of the spinning disc. The third step is to bring the spinning disc from a point "outside" (the outside part of your leg or from your back) to the "inside" (between the legs or the front). These maneuvers require concentration and speed. Make sure you don't lose patience, practice makes perfect!!!
Now you can practice combinations of leg overs, control moves and pulls but there is still one more thing to make the combination complete...the catch. There are many different types of catches, it is important to select the right catch for the right combination. Also, select a catch that is easy enough for you to complete the combination. If the catch is dropped it spoils the rest of your combo.
The last element is what makes freestyle so great.... it's "flow". Making fluid motion from move to move and presenting yourself with confidence. Flow is what makes you look good.
After learning individual moves you will be one step closer to being a SpinJammin' Expert.
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Now for team play. Co-op is cooperation in freestyling with another player. Co-op is passing the disc back and forth between two or three players. The possibilities are limitless. In competition the teams perform for 3 to five minutes and are judged in three catagories:

Execution- How well did the team perform the routine chosen? Did they drop the disc, were their transitions smooth or disrupted? Did they keep their balance? 

Difficulty- Did the routine demonstrate the ability to perform intricate? combinations of play that involved risk of dropping or bobbling? Did they master the technique of the moves performed?

Presentation- Was the routine entertaining? Did the team demonstrate flow and creativity? Did they make difficult moves look easy?

These aspects of play should be considered when planning a routine.
To get a better idea of what freestyle looks like, take a look at the pro team on the SpinJammer video.
ULTIMATE
A team game that involves running and throwing the disc between players to score goals by passing the disc to someone in the opponents end zone. It can be played with a time limit or score limit. It can be played with three to seven players on a team. Players can pass the disc to one another but cannot run with the disc. Once caught, the player has ten seconds to pass the disc to a team mate. If a player drops the disc or throws it out of bounds it is a turnover and the opposition takes possession of the disc. Fouls can be called for contact or stripping the disc out of an opponents hand. Ultimate is a good foundation for the new advanced game called UltraFlow.

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[BACK TO CONTENTS] [THE SPINJAMMER COURSE] [ THE FUNDAMENTALS] [BEGINNING GAMES] [INTERMEDIATE GAMES] [DISC SPORTS] [FREESTYLE] [ULTRAFLOW I] [ULTRAFLOW II] [ULTRAFLOW  III] [ULTRAFLOW  IIII]